It’s been forever since I’ve posted. Honestly I’ve been dragging my feet because I need a deeper, more modern cabinet to support a second level area and ramps, etc. What I have been using just won’t work, and it’s very hard to design a game that will use those without a cabinet that supports them. So I’ve been working on the CAD files to cut out what I need on the CNC router. I’ve cut out both cabinet sides as well as the backbox sides. The bottom, front, and back of the cabinet and the back of the backbox still need cut, but that’ll happen soon. Here’s proof:
I got the pop bumper lights debugged and working!
A few more devices installed this weekend to try out placement. All subject to change. In fact, I guarantee this isn’t even close to the final layout.
I installed the pop bumpers in a pretty much random spot. Cutting the holes by hand, even with a nice sharp Forstner bit, isn’t very fun. Next time it will all be CNC-cut. I also changed the lane guides by the flippers, installed some wire guides (not seen), and cut holes for some other playfield assemblies (also not seen). Progress is made!
I yanked the caveman technology incandescent bulb from the pop bumper mechanisms, and am replacing them with Adafruit Neopixel Jewels. They have 7 RGB LEDs that are serially addressable, and look so much better…
I’ve had to upgrade the power system to support the new RGB-LED DMD (the cool display thingy), so I made sure I’d have enough power for all lights and motors. Behold, Power 2.0!
I picked up this beautiful RGB-LED display at the Tacoma show, can’t wait to get it set up!
Today, here only and two days before it will be seen by the public at the Northwest Pinball and Arcade Expo in Tacoma Washington, I’m officially announcing development of an Invader Zim themed pinball machine, with a tentative target date to finish by the end of the year.
I really am working on it..